Reus (video game)

Reus
Reus logo
Developer(s)Abbey Games
Publisher(s)Abbey Games
Designer(s)Adriaan Jansens
Dennis Pullens
Nick Witsel[1]
Programmer(s)Bas Zalmstra
Maarten Wiedenhof
Manuel Kerssemakers
Dennis Pullens
Tim de Jager
Jacco Krijnen[1]
Artist(s)Maarten Wiedenhof
Marlies Barends
Ronnie Dieleman
Rick Sorgdrager
Mitchell Tummers[1]
Composer(s)Joni van der Leeuw
Engine
Platform(s)Microsoft Windows, macOS,[2] Linux, PlayStation 4, Xbox One
ReleaseMicrosoft Windows
  • WW: May 16, 2013
Linux, macOS
  • WW: January 7, 2014
PlayStation 4, Xbox One
  • NA: October 11, 2016
  • EU: October 14, 2016
Genre(s)God game, simulator
Mode(s)Single-player

Reus is an indie game produced by independent game studio Abbey Games. Reus is a god game in which the player controls giants who can modify the nature of the planet through terraforming, creating life, and altering genes.[3] The game was released for Microsoft Windows on May 16, 2013.[4]

A sequel, Reus 2, was released in 2024.[5]

  1. ^ a b c "Reus Credits". Abbey Games. Archived from the original on 3 March 2016. Retrieved 10 May 2014.
  2. ^ "Reus Purchase page". Archived from the original on 24 April 2016. Retrieved 9 Sep 2014.
  3. ^ "Reus". IGN. Archived from the original on 7 September 2015. Retrieved 10 May 2014.
  4. ^ "About Reus". Abbey Games. Archived from the original on 27 March 2016. Retrieved 10 May 2014.
  5. ^ Lane, Rick (May 12, 2023). "Ten years on, we're getting a sequel to Reus". PC Gamer. Archived from the original on November 14, 2024. Retrieved February 16, 2025.

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