Sakura Wars 4: Fall in Love, Maidens

Sakura Wars 4: Fall in Love, Maidens
Cover art of the original Dreamcast release, featuring protagonists Sakura Shinguji and Erica Fontaine.
Developer(s)
Publisher(s)
  • JP: Sega
  • CN: Beijing Entertainment All Technology
Director(s)Katsuhiko Goto
Producer(s)Yuji Horikawa
Designer(s)Takehiko Akaba
Programmer(s)Mikio Kume
Artist(s)Hidenori Matsubara
Writer(s)
Composer(s)Kohei Tanaka
SeriesSakura Wars
Platform(s)
Release
March 21, 2002
  • Dreamcast
    • JP: March 21, 2002
    Microsoft Windows
    • JP: March 3, 2005
Genre(s)Tactical role-playing, dating sim, visual novel
Mode(s)Single-player

Sakura Wars 4: Fall in Love, Maidens[a] is a cross-genre video game developed by Red Entertainment and Overworks and published by Sega for the Dreamcast. The fourth main installment in the Sakura Wars series and the last for Sega home consoles, it was released in March 2002. Defined by its publisher as a "dramatic adventure" game, Sakura Wars 4 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

Set six months after the events of Sakura Wars 3: Is Paris Burning? and Sakura Wars: The Movie, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. While Ogami produces the group's adaptation of Les Misérables, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo.

Sakura Wars 4 was intended to take place in New York, continuing Ogami's overseas adventures. When the Dreamcast was discontinued by Sega, the development team instead decided to create a celebratory game to conclude Ogami's narrative. The game took just ten months to make, resulting in less gameplay content than previous Sakura Wars games. While reusing gameplay assets from Is Paris Burning?, the graphics were improved using new software tools. The game was produced by Yuji Horikawa and directed by Katsuhiko Goto, with Noriyoshi Ohba serving as executive producer; it was the last game in the series to involve Ohba. The game has been praised by critics, and is one of Japan's best-selling Dreamcast titles. The game's initial concepts would be used in the next entry, Sakura Wars: So Long, My Love.
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