Sega

Sega Corporation
Sega
Native name
株式会社セガ
Kabushiki-gaisha Sega
Formerly
  • Nihon Goraku Bussan (1960-1965)
  • Sega Enterprises, Ltd. (1965-2000)
  • Sega Corporation (2000-2015)
  • Sega Games Co., Ltd. (2015-2020)
Company typeSubsidiary
IndustryVideo games
PredecessorService Games of Japan
FoundedJune 3, 1960 (June 3, 1960)
Founders
  • Martin Bromley
  • Richard Stewart
Headquarters,
Japan
Area served
Worldwide
Key people
Products
RevenueIncrease ¥247.7 billion (2020)
Increase ¥14.8 billion (2020)
Number of employees
3,459 (March 2023)[1]
ParentSega Sammy Holdings
DivisionsList of development studios
Subsidiaries
Websitesega.co.jp
Footnotes / references
[2][3]

Sega Corporation[a] is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa, Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, and Yakuza. From 1983 until 2001, Sega also developed its own consoles.

Sega was founded by American businessmen Martin Bromley and Richard Stewart as Nihon Goraku Bussan[b] on June 3, 1960. Shortly after, the company acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, Periscope, in 1966. Sega was sold to Gulf and Western Industries in 1969. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System. In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout, with backing from CSK Corporation.

In 1988, Sega released the Mega Drive (known as the Genesis in North America). The Mega Drive struggled against competition in Japan, but the Genesis found success overseas after the release of Sonic the Hedgehog in 1991 and briefly outsold its main competitor, the Super Nintendo Entertainment System, in the US. Later in the decade, Sega suffered several commercial failures such as the 32X, Saturn, and Dreamcast. In 2001, Sega stopped manufacturing consoles to become a third-party developer and publisher, and was acquired by Sammy Corporation in 2004. Sega Holdings Co. Ltd. was established in 2015; Sega Corporation was renamed Sega Games Co., Ltd., and its arcade, entertainment, and toy divisions separated into other companies. In 2020, Sega Games and Sega Interactive merged to become Sega Corporation.

Sega's international branches, Sega of America and Sega Europe are headquartered in Irvine, California, and London. Its development studios include their internal research and development divisions (which utilize the Ryu Ga Gotoku Studio, Sega AM2 and Sonic Team brands for several core franchise entries), Sega Sapporo Studio which mainly provides support for the Tokyo-based development teams as well as handling partial game development,[4] & Atlus (including their R&D divisions, such as P-Studio and Studio Zero respectively) and six development studios in the UK and Europe: Amplitude Studios, Creative Assembly, Sports Interactive, Sega Hardlight, Two Point Studios and Rovio Entertainment (including Ruby Games). Sega is one of the world's most prolific arcade game producers and its mascot, Sonic, is internationally recognized. Its name and branding are used for owned and/or affiliated companies that operate amusement arcades and produce other entertainment products, including Sega Fave; however, these are largely separate ventures. Sega is recognized for its video game consoles, creativity and innovations. In more recent years, it has been criticized for its business decisions and the quality of its creative output.

Being the entertainment contents division of Sega Sammy Holdings, forming one half of the Sega Sammy Group,[5] Sega also owns a toy and amusement machine company, Sega Fave, which compromises their arcade development & manufacturing divisions that were previously under Sega and two animation studios: TMS Entertainment, which animates, produces, and/or distributes anime such as Lupin the 3rd, Case Closed and Anpanman & Marza Animation Planet, which specializes in CG animation.

  1. ^ "Company Outline". Sega. Retrieved May 27, 2023.
  2. ^ "Sega Sammy Holdings Fiscal Year 2020 Full Results Appendix" (PDF). Sega Sammy Holdings. May 13, 2020. Archived from the original (PDF) on May 15, 2020. Retrieved May 15, 2020.
  3. ^ "Notice of Changes of Directors and Executive Officers at SEGA SAMMY HOLDINGS INC. and its Major Subsidiaries" (PDF). Sega Sammy Holdings. February 28, 2020. Archived from the original (PDF) on June 3, 2020. Retrieved May 17, 2020.
  4. ^ "SEGA officially opens Sega Sapporo Studio to handle game-development operations in Hokkaido, Japan". Sega. January 11, 2022. Retrieved May 27, 2024.
  5. ^ Ballestrasse, Michelle (February 1, 2021). "Sega Is Splitting Into Separate Gaming & Pachinko Companies". Screen Rant. Retrieved May 28, 2024.


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