Shogun: Total War

Shogun: Total War
Developer(s)Creative Assembly
Publisher(s)Electronic Arts
Sold Out
Sega
Director(s)Michael Simpson
Composer(s)Jeff van Dyck
SeriesTotal War
Platform(s)Microsoft Windows
Release
  • NA: 12 June 2000[1]
  • EU: 16 June 2000
Warlord Edition
  • NA: 13 August 2001
  • EU: 2 November 2001
The Mongol Invasion
  • EU: 8 August 2001
Genre(s)Turn-based strategy, real-time tactics
Mode(s)Single-player, multiplayer

Shogun: Total War is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Electronic Arts for Microsoft Windows personal computers. Released in June 2000, the game became the debut title in The Creative Assembly's Total War series. Set in Japan during Sengoku jidai—the "Warring States" period from the 15th to the beginning of the 17th century—the game has players adopt the leader of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shōgun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a 3D real-time mode.

Announced in early 1999, Shogun: Total War was The Creative Assembly's first high business risk product; previous products had involved creating video games for the EA Sports brand. The game was initially conceived as a real-time strategy "B-title" powered by 2D computer graphics following the popularisation of the genre through titles such as Command & Conquer. However, the proliferation of 3D video cards amongst consumers led to a transition to 3D graphics. Through the course of development, Shogun: Total War evolved into a real-time tactics game with a focus on historical authenticity; military historian Stephen Turnbull advised The Creative Assembly in this regard. The turn-based campaign map was added to include context for the real-time battles.

Shogun: Total War was well received critically, though complaints surfaced regarding glitches in the game. An expansion pack, The Mongol Invasion, followed only in Europe in August 2001, adding a playable version of the Mongol invasions of Japan. The game's positive reception and sales paved the way for the development of successive Total War releases set in different times and regions. Total War: Shogun 2 is a sequel which returns to the Sengoku period albeit with all the improvements in graphical technology and gameplay since the first game. It was announced in June 2010 and released in March 2011.

  1. ^ Fudge, James (12 June 2000). "Shogun: Total War Ships". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 10 June 2003. Retrieved 18 December 2021.

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