Sid Meier's Colonization | |
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Developer(s) | MicroProse Chapel Hill Studio |
Publisher(s) | MicroProse |
Designer(s) |
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Programmer(s) | Brian Reynolds |
Artist(s) | Barbara D. Bents |
Composer(s) |
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Series | Civilization |
Platform(s) | DOS, Amiga, Windows, Macintosh |
Release |
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Genre(s) | Turn-based strategy |
Mode(s) | Single player |
Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier. It was developed by MicroProse's Chapel Hill development studio and was released in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995).[citation needed] American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand.[1]
Colonization is much like a more-developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient, their relationship with the colonial power declines from being beneficial to harmful, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.[2]
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