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The simulation hypothesis proposes that what one experiences as the real world is actually a simulated reality, such as a computer simulation in which humans are constructs.[1][2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.
In 2003, philosopher Nick Bostrom proposed the simulation argument, which suggested that if a civilization became capable of creating conscious simulations, it could generate so many simulated beings that a randomly chosen conscious entity would almost certainly be in a simulation. This argument presents a trilemma: either such simulations are not created because of technological limitations or self-destruction; or advanced civilizations choose not to create them; or if advanced civilizations do create them, the number of simulations would far exceed base reality and we would therefore almost certainly be living in one. This assumes that consciousness is not uniquely tied to biological brains but can arise from any system that implements the right computational structures and processes.[3][4]
The hypothesis is preceded by many earlier versions, and variations on the idea have also been featured in science fiction, appearing as a central plot device in many stories and films, such as Simulacron-3 (1964) and The Matrix (1999).[5]
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