Spawning (video games)

In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world.

All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty.[1]

The term was coined by id Software within the context of its game, Doom.[citation needed]

  1. ^ Saunders, Kevin; Novak, Jeannie (2012-03-27). Game Development Essentials: Game Interface Design. Cengage Learning. p. 200. ISBN 978-1285401379. Retrieved 2014-11-26.

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