SpongeBob SquarePants: Lights, Camera, Pants! | |
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![]() North American box art | |
Developer(s) | THQ Studio Australia (PS2, GC, Xbox) WayForward Technologies (GBA) AWE Games (PC) |
Publisher(s) | THQ |
Director(s) | Jon Cartwright Dave MacMinn (PS2, GC, Xbox) Marc Gomez (GBA) |
Producer(s) | Jon Cartwright (PS2, GC, Xbox) Michael Dubose (PC) Derek Dutilly (GBA) |
Designer(s) | Craig Duturbure (PS2, GC, Xbox) Marc Gomez (GBA) |
Programmer(s) | Timothy Groth (PS2, GC, Xbox) Keith Verity (PC) Larry Holdaway (GBA) |
Artist(s) | Donnie Madsen Steve Middleton (PS2, GC, Xbox) Craig Kelly (PC) Renee Lee Jacob Stevens (GBA) |
Writer(s) | Craig Duturbure Dave MacMinn (PS2, GC, Xbox) John Casamassina (PC) James Burkes Marc Gomez (GBA) |
Composer(s) | Charlie Brissette Hamilton Altstatt (PS2, GC, Xbox) Joe Abbati (PC) Martin Schioeler (GBA) |
Series | SpongeBob SquarePants |
Engine | RenderWare (PS2, GC, Xbox) |
Platform(s) | |
Release | PlayStation 2 & Xbox PC, GameCube & Game Boy Advance |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
SpongeBob SquarePants: Lights, Camera, Pants! is a video game based on the TV series SpongeBob SquarePants. It was released in October 2005 for the Xbox, PlayStation 2, GameCube, Game Boy Advance, and Microsoft Windows, Versions for the Nintendo DS and PlayStation Portable were also announced, but were never released.[2][3] It is the first SpongeBob SquarePants title to feature multiplayer mini-games, similar to the Mario Party video game series.[4]
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