Star Trek: Elite Force II | |
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Developer(s) | Ritual Entertainment[a] |
Publisher(s) | Activision[b] |
Director(s) | Jon Galloway |
Designer(s) | Christopher A. Stockman |
Programmer(s) | Steven Peeler, Doug Service |
Artist(s) | Jon Galloway |
Composer(s) | Zak Belica |
Series | Star Trek: Voyager Star Trek: The Next Generation |
Engine | id Tech 3 |
Platform(s) | Windows, Mac OS X |
Release | Windows Mac OS X |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.
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