Star Wars: Droid Works

Star Wars: Droid Works
Developer(s)Lucas Learning
Publisher(s)Lucas Learning
Designer(s)Collette Michaud
Programmer(s)Jonathan Blossom
Artist(s)Richard Herron
Writer(s)Collette Michaud
John Whitman
EngineSith (rendering and gameplay)
INSANE (cutscenes and video)
Platform(s)Windows, Macintosh
Release
Genre(s)Educational
Mode(s)Single-player

Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

The game's plot involves the player saving the galaxy by manufacturing droids with specific abilities, such as the ability to see in the dark or jump, to complete missions. The educational portions of these missions teach players about concepts such as energy, force, motion, simple machines, light, and magnetism.

Star Wars: DroidWorks received high praise from critics, sold well, and won numerous awards and accolades.

  1. ^ "Lucas Learning Press Release". Lucas Learning. Archived from the original on 2002-02-13.{{cite web}}: CS1 maint: bot: original URL status unknown (link)

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search