Street Fighter | |
---|---|
![]() North American arcade flyer | |
Developer(s) |
|
Publisher(s) | Capcom
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Director(s) | Takashi Nishiyama |
Designer(s) | Hiroshi Matsumoto |
Programmer(s) | Hiroshi Koike |
Composer(s) | Yoshihiro Sakaguchi |
Series | Street Fighter |
Platform(s) | |
Release | August 30, 1987
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Street Fighter[a] is a 1987 arcade fighting game developed and published by Capcom. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.
Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the TurboGrafx-CD was released as Fighting Street[b] in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009.
Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors, Capcom's beat 'em up Final Fight (working title Street Fighter '89) and SNK's fighting game Fatal Fury: King of Fighters (1991), the latter designed by Street Fighter director Takashi Nishiyama.
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