Switchblade II | |
---|---|
![]() Original Amiga cover art | |
Developer(s) | Gremlin Graphics Core Design (ST) Optimus Software (Lynx)[2] |
Publisher(s) | Gremlin Graphics
|
Programmer(s) | George Allan |
Artist(s) | Paul Gregory |
Composer(s) | Barry Leitch |
Series | Switchblade |
Platform(s) | Amiga, Atari Lynx, Atari ST, BlackBerry |
Release | |
Genre(s) | Action-platform, run and gun |
Mode(s) | Single-player |
Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms.[3] Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.
Taking place several centuries after the events of the first game, the story follows a descendant of the original protagonist named Hiro, as he embarks on a journey to defeat Havok, the original main antagonist who has returned from his previous defeat in order to bring chaos upon the land of Cyberworld and its inhabitants after the Blade Knights ceased to exist. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration. Originally released for the Amiga microcomputers, Switchblade II was later ported to the Atari ST in May 1991 and the Atari Lynx handheld in 1992, with the latter being published by Atari Corporation in North America and Europe.
Upon its original release on the Amiga, Switchblade II garnered very positive reception from critics who praised multiple aspects of the title such as the visuals, sound effects and gameplay. The Atari ST version also received positive reception from reviewers for its graphics and gameplay, while the Lynx version was met with a more mixed reception. Despite the positive reviews, programmer George Allan was criticized for the lack of enemies and as a result of this, Allan wanted to make a significantly faster title, which would eventually become the popular Zool.[4][5]
© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search