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Why is this article so complex? Why are vertex transformations mixed with the rasterisation? Rasterisation itself has nothing to do with 3D in the first place! It's just a technical part of the process. Matrix calculations instead of illustrations? Really? If I did not already know how this stuff works I would never understand this article. --37.48.37.152 (talk) 20:43, 29 April 2015 (UTC)
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