Texture atlas

In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions.[1] An atlas can consist of uniformly-sized images or images of varying dimensions.[1] A sub-image is drawn using custom texture coordinates to pick it out of the atlas.

  1. ^ a b "SDK White Paper Improve Batching Using Texture Atlases" (PDF). Nvidia. Retrieved 16 October 2018.

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