Tom Clancy's Splinter Cell: Conviction

Tom Clancy's Splinter Cell: Conviction
Developer(s)Ubisoft Montreal
Publisher(s)
Director(s)Maxime Béland
Producer(s)Alexandre Parizeau
Designer(s)Steven Masters
Artist(s)
  • Sidonie Weber
  • The Chinh Ngo
  • Vincent Jean
Writer(s)
Composer(s)
SeriesTom Clancy's Splinter Cell
EngineUnreal Engine 2[9][10]
Platform(s)
Release
April 13, 2010
  • Xbox 360[1]
    • NA: April 13, 2010
    • AU: April 15, 2010
    • EU: April 16, 2010
    Microsoft Windows[2]
    • NA: April 27, 2010
    • AU: April 29, 2010
    • EU: April 30, 2010
    iOS
    • WW: May 27, 2010[3]
    • WW: July 29, 2010 (HD)[4]
    OnLive
    • WW: October 25, 2010[5]
    Android
    • WW: December 23, 2010[6]
    Mac OS X[7]
    • WW: February 17, 2011 (Online)
    • WW: March 28, 2011 (Steam)
    Windows Phone
    • WW: February 22, 2012[8]
Genre(s)Action-adventure, stealth
Mode(s)Single-player, multiplayer

Tom Clancy's Splinter Cell: Conviction is a 2010 stealth action-adventure video game developed by Ubisoft Montreal and published by Microsoft Game Studios and Ubisoft. The game is a sequel to Splinter Cell: Double Agent and part of the Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. It released for Windows and Xbox 360 in April 2010. Gameloft released a handheld version for Apple's iOS in May/July 2010.[3] There are also versions available for Android, Windows Phone and Bada, as well as a side-scrolling 2D version for mobile phones.

Splinter Cell: Conviction received positive reviews from critics. They praised its gameplay, art direction, and narrative, although there was criticism on the short length of the campaign, and departure from the stealth genre when compared to previous titles. The game had sold 1.9 million units by July 2010. A sequel, titled Blacklist, released in 2013.

  1. ^ "Tom Clancy's Splinter Cell: Conviction (Xbox 360)". GameSpy. CBS Interactive. Archived from the original on October 9, 2013. Retrieved September 2, 2013.
  2. ^ "Tom Clancy's Splinter Cell: Conviction (PC)". GameSpy. CBS Interactive. Archived from the original on October 9, 2013. Retrieved October 18, 2013.
  3. ^ a b Hearn, Rob (March 10, 2010). "GDC 2010: Splinter Cell: Conviction iPhone emerges from the shadows, available in March". Pocket Gamer. Steel Media Limited. Archived from the original on July 30, 2016. Retrieved March 9, 2010.
  4. ^ "Tom Clancy's Splinter Cell: Conviction HD (iOS)". Slide to Play. Archived from the original on January 17, 2016. Retrieved October 18, 2013.
  5. ^ "Tom Clancy's Splinter Cell Conviction (OnLive)". OnLive. Archived from the original on September 2, 2013. Retrieved September 2, 2013.
  6. ^ Gingrich, Aaron (December 23, 2010). "Splinter Cell: Conviction HD Makes A Stop By Gameloft, Still Not On Market". Android Police. Archived from the original on June 30, 2013. Retrieved September 2, 2013.
  7. ^ Kruse, Cord (February 3, 2011). "Tom Clancy's Splinter Cell Conviction System Requirements Revealed". Inside Mac Games. Archived from the original on January 17, 2016. Retrieved September 2, 2013.
  8. ^ "Tom Clancy's Splinter Cell Conviction (Windows Phone)". IGN. Archived from the original on August 25, 2023. Retrieved September 2, 2013.
  9. ^ Kristoffer, Keipp (March 18, 2010). "Splinter Cell: Conviction exclusive interview - PC version is a console port with extra quality features". PC Games Hardware. Computec Media. Archived from the original on May 9, 2013. Retrieved July 30, 2013.
  10. ^ Steven, Walton (May 14, 2010). "Splinter Cell: Conviction Performance In-depth". PC Games Hardware. Computec Media. Archived from the original on April 21, 2012. Retrieved July 30, 2013.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search