Tribes: Vengeance | |
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Developer(s) | Irrational Games |
Publisher(s) | Vivendi Universal Games[a] |
Producer(s) | Tony Oakden |
Designer(s) | Edward Orman |
Programmer(s) | Rowan Wyborn |
Artist(s) | Andrew James |
Writer(s) | Ken Levine |
Composer(s) | Eric Brosius |
Series | Tribes |
Engine | Unreal Engine 2 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Tribes: Vengeance is a science fiction first-person shooter video game developed by Irrational Games and released by Vivendi Universal Games in October 2004. It was built on an enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. Part of the Tribes series, in addition to its multiplayer network maps, Vengeance includes a complete single-player campaign.
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