Universal Design for Learning

Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences.[1]

Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners.

The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s,[2] calls for creating a curriculum from the outset that provides:

  • Multiple means of representation give learners various ways of acquiring information and knowledge,
  • Multiple means of expression to provide learners alternatives for demonstrating what they know, and
  • Multiple means of engagement to tap into learners' interests, challenge them appropriately, and motivate them to learn.[3][4]

Curriculum, as defined in the UDL literature, has four parts: instructional goals, methods, materials, and assessments.[1] UDL is intended to increase access to learning by reducing physical, cognitive, intellectual, and organizational barriers to learning, as well as other obstacles. UDL principles also lend themselves to implementing inclusionary practices in the classroom.

Universal Design for Learning is referred to by name in American legislation, such as the Higher Education Opportunity Act (HEOA) of 2008 (Public Law 110-315),[5] the 2004 reauthorization of the Individuals with Disabilities Education Act (IDEA), and the Assistive Technology Act of 1998. The emphasis is placed on equal access to curriculum by all students and the accountability required by IDEA 2004 and No Child Left Behind legislation has presented a need for a practice that will accommodate all learners.[6]

  1. ^ a b Rose, David H; Meyer, Anne (2002). Teaching every student in the digital age: universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. ISBN 0-87120-599-8. OCLC 49994086.
  2. ^ Orkwis, Raymond; McLane, Kathleen (1998). A Curriculum Every Student Can Use: Design Principles for Student Access. ERIC/OSEP Topical Brief. ERIC/OSEP Special Project.
  3. ^ Rose & Meyer, 2002, p. 75;
  4. ^ CAST (2008) Universal design for learning guidelines 1.0. Wakefield, MA: CAST. Retrieved July 1, 2008 from "CAST: Universal Design for Learning (UDL) Guidelines - Version 1.0". Archived from the original on 2008-05-18. Retrieved 2008-07-02.
  5. ^ "UDL in Public Policy". CAST. Retrieved 18 June 2020.
  6. ^ Karger, J (2005). "What IDEA and NCLB suggest about curriculum access for students with disabilities". In Rose, David Howard; Meyer, Anne; Hitchcock, Chuck (eds.). The Universally Designed Classroom: Accessible Curriculum And Digital Technologies. Cambridge, MA: Harvard Education Press. ISBN 1-891792-64-4. OCLC 61884482.

© MMXXIII Rich X Search. We shall prevail. All rights reserved. Rich X Search