Virtual art

10.000 Moving Cities, Virtual Art, Marc Lee[1]

Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases).[2] These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc.[3] As virtual art covers such a wide array of mediums it is a catch-all term for specific focuses within it. Much contemporary art has become, in Frank Popper's terms, virtualized.[4]

  1. ^ "10.000 Moving Cities – Same but Different, VR (Virtual Reality), Interactive Net- and Telepresence-Based Installation, 2015-ongoing". Marc Lee. Retrieved 2018-12-26.
  2. ^ Frank Popper, From Technological to Virtual Art, Leonardo Books, MIT Press, 2007, Introduction
  3. ^ "Mobile snaps reveal invisible art". 2007-08-09. Retrieved 2024-07-01.
  4. ^ Joseph Nechvatal, "Frank Popper and Virtualised Art", Tema Celeste Magazine: Winter 2004 issue #101, pp. 48–53

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