XYZZY Awards

The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film.[1] The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews.[2] Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories and sufficiently supported nominations become finalists within those categories. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony. [3]

Since 1997, the XYZZY Awards have become one of the most important events within the interactive fiction community.[4] Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards provide opportunities for the community to encourage and reward the creation and development of new works within a genre that is no longer commercially lucrative.[5]

The name of the awards comes from the magic word "xyzzy" causing teleportation from the popular early text adventure game Adventure.

  1. ^ Videogame, Player, Text. Manchester University Press. 2007. p. 189. ISBN 9780719074004.
  2. ^ Nick Montfort (11 February 2005). Twisty Little Passages: An Approach To Interactive Fiction. MIT Press. p. 210. ISBN 9780262633185.
  3. ^ Cite error: The named reference iffaq was invoked but never defined (see the help page).
  4. ^ Carless, Simon. XYZZY Ranks Top Text Adventures For 2005. GameSetWatch. 28 March 2006.
  5. ^ Davidson, Drew. Well played 1.0: video games, value and meaning. ETC Press. 2009. ISBN 0557069750

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