Rhythm game

Players using a dance mat to play Dance Dance Revolution, one of the most successful rhythm games.

Rhythm game, or rhythm action, is a type of music-themed action video game. These games mostly focus either on dancing or simulating the playing of musical instruments. Players must press buttons in time with commands from the game, which are in time with the rhythm of a song. Doing so will cause the game's protagonist or avatar to dance or play their instrument correctly, thus achieving a greater score. They can be played with a hand-held controller, though different control devices have been made to play rhythm games, such as guitar- and drum-shaped controllers for musical instrument games, and pressure-sensitive pads (called dance mats) that the player must step on for dancing games. The Kinect for the Xbox 360 allows the player to use their whole body to control the game by tracking their movements. Some games have a multi-player mode, where players can play as members of a band or dance crew, or compete against each other.

The 1996 title PaRappa the Rapper was the first influential rhythm game. The basic design of the game became a pattern that later rhythm games followed. In 1997, Konami's Beatmania started popularity for rhythm games in Japan. The company's music division, Bemani, released many music games over the next several years. Dance Dance Revolution was the only one to achieve large-scale success outside of Japan. The game's style was imitated by many other games, until the release of Harmonix's Guitar Hero. This was inspired by similar, earlier Japanese games, but Harmonix added rock music aimed at a Western audience. The success of the game revived the genre and two hugely successful franchises were born in Guitar Hero and the later Rock Band. The success of both expanded the console video game market and its demographics. By 2008, rhythm games were considered to be one of the most popular video game genres, behind other action games. However, because there were so many spin-offs from the core titles in 2009, there was a nearly 50% drop in sales for music games, causing them to scale-back plans for further expansion in 2010.


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