Also known as |
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Developer | Nintendo R&D1 |
Manufacturer | Nintendo |
Product family | Game Boy[1] |
Type | Handheld game console |
Generation | Fourth |
Release date | |
Lifespan | 14 years |
Introductory price | |
Discontinued | March 31, 2003 |
Units sold | 118.69 million (including all variants and Game Boy Color)[8] |
Media | Game Boy Game Pak |
CPU | Sharp LR35902 @ 4 MHz |
Memory | 8 KB RAM, 8 KB VRAM |
Display | STN LCD 160 × 144 px, 47 mm × 43 mm (1.9 in × 1.7 in) |
Best-selling game | Tetris (approx. 35 million units)[9] |
Predecessor | Game & Watch |
Successor | Game Boy Color[10] |
The Game Boy is an 8-bit, fourth generation, handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America and Europe later that year. Designed by the team behind the Game & Watch handhelds and NES games (Satoru Okada, Gunpei Yokoi, and R&D1),[11][12] it was Nintendo's first portable console, combining features from both.
The Game Boy features a dot-matrix screen with adjustable contrast, a directional pad, four game buttons, a single monaural speaker with volume control, and uses Game Pak cartridges. The two-toned gray design with black, blue, and dark magenta accents sported softly rounded corners, except for the bottom right which was curved. At launch, it was sold either as a standalone unit, or bundled with games like Super Mario Land and Tetris, with accessories like carrying pouches, a camera, and a printer available.
Despite mixed reviews criticizing its monochrome graphics and larger size compared to competitors like the Sega Game Gear, Atari Lynx, and NEC TurboExpress, the Game Boy outsold them rapidly.[13] It sold one million units in the United States within weeks.[14] An estimated 118.69 million units of the Game Boy and its successor, the Game Boy Color (1998),[10] have been sold worldwide,[8] making it the fourth best-selling console ever. A cultural icon of the 1990s, the Game Boy received several redesigns during its lifespan, including the smaller Game Boy Pocket (1996) and the backlit Game Boy Light (1998). Production continued until 2003, well after its direct successor, the Game Boy Advance, launched in 2001.
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was invoked but never defined (see the help page).A team headed by Gumpei Yokoi [sic] designed the Game Boy. Yokoi had previously designed handheld games for Nintendo with the cartridge-based Game & Watch system, introduced in 1980. His staff, called Research and Development (R and D) team #1, had designed the successful NES games Metroid and Kid Icarus. What Yokoi's team did was create a hybrid of the NES and the Game & Watch systems.
Eventually the Lynx was squeezed out of the picture and the handheld market was dominated by the Nintendo GameBoy with the Sega Game Gear a distant second.
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