QuickDraw 3D

Mac OS Scrapbook version 7.5.2 (1996), showing a QuickDraw-3D-based 3D model

QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.[1]

QD3D was separated into two layers. A lower level system known as RAVE (Rendering Acceleration Virtual Engine) provided a hardware abstraction layer with functionality similar to Direct3D or cut-down versions of OpenGL like MiniGL. On top of this was an object-oriented scene graph system, QD3D proper, which handled model loading and manipulation at a level similar to OpenGL++.[2] The system also supplied a number of high-level utilities for file format conversion, and a standard viewer application for the Mac OS.

QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL.

  1. ^ "3 D: What Happened To Apple?". Bloomberg. September 25, 1995. Archived from the original on June 4, 2023.
  2. ^ "The Covert Gaming Corner - Interview: Brian Greenstone, Part 2". June 25, 1999. Archived from the original on February 16, 2013.

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