Sucker Punch Productions

Sucker Punch Productions, LLC
Company typeSubsidiary
IndustryVideo games
FoundedOctober 1997 (1997-10)
Founders
  • Brian Fleming
  • Bruce Oberg
  • Darrell Plank
  • Tom Saxton
  • Cathy Saxton
  • Chris Zimmerman
Headquarters,
US
Key people
Products
Number of employees
160[1] (2020)
ParentPlayStation Studios (2011–present)
Websitesuckerpunch.com

Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as Sly Cooper, Infamous, and Ghost of Tsushima. The studio has been a part of PlayStation Studios since 2011. As of 2020, the company employs about 160 people.[1]

Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at Microsoft before joining the video game industry. Despite having a difficult time finding a publisher and funding, the group's first project, Rocket: Robot on Wheels, was released in 1999. While it did not perform well commercially, it was well received by critics, which encouraged the team to develop another platform game in 2002 named Sly Cooper and the Thievius Raccoonus. The team approached Sony Computer Entertainment to publish the game, which became an unexpected commercial success and spawned a franchise with two sequels: Sly 2: Band of Thieves (2004) and Sly 3: Honor Among Thieves (2005).

After working on three Sly Cooper games, the team continued its partnership with Sony and pivoted to making an open-world, comic book-inspired superhero game titled Infamous (2009). Infamous was a modest success and Sucker Punch followed it up with two sequels, Infamous 2 (2011) and Infamous Second Son (2014). After the release of Infamous 2, Sony acquired Sucker Punch for an undisclosed sum. Following the release of Second Son, the studio spent six years working on the next game, Ghost of Tsushima (2020), which went on to become one of Sony's fastest-selling original games for the PlayStation 4, selling more than 9.73 million copies.

  1. ^ a b Cite error: The named reference team size was invoked but never defined (see the help page).

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