Trait (computer programming)

In computer programming, a trait is a concept used in programming languages which represents a set of methods that can be used to extend the functionality of a class.[1][2]

  1. ^ Schärli, Nathanael; Ducasse, Stéphane; Nierstrasz, Oscar; Black, Andrew P. (2003). "Traits: Composable Units of Behaviour" (PDF). Proceedings of the European Conference on Object-Oriented Programming (ECOOP). Lecture Notes in Computer Science. 2743. Springer: 248–274. CiteSeerX 10.1.1.1011.8. doi:10.1007/978-3-540-45070-2_12. ISBN 978-3-540-45070-2.
  2. ^ Ducasse, Stéphane; Nierstrasz, Oscar; Schärli, Nathanael; Wuyts, Roel; Black, Andrew P. (March 2006). "Traits: A mechanism for fine-grained reuse". ACM Transactions on Programming Languages and Systems. 28 (2): 331–388. CiteSeerX 10.1.1.64.2480. doi:10.1145/1119479.1119483. S2CID 16434119.

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