Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials.

This paradigm is also described as pervasive computing,[1] ambient intelligence,[2] or "everyware".[3] Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing,[4] and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[5]

Ubiquitous computing themes include: distributed computing, mobile computing, location computing, mobile networking, sensor networks, human–computer interaction, context-aware smart home technologies, and artificial intelligence.

  1. ^ Nieuwdorp, E. (2007). "The pervasive discourse". Computers in Entertainment. 5 (2): 13. doi:10.1145/1279540.1279553. S2CID 17759896.
  2. ^ Hansmann, Uwe (2003). Pervasive Computing: The Mobile World. Springer. ISBN 978-3-540-00218-5.
  3. ^ Greenfield, Adam (2006). Everyware: The Dawning Age of Ubiquitous Computing. New Riders. pp. 11–12. ISBN 978-0-321-38401-0.
  4. ^ "World Haptics Conferences". Haptics Technical Committee. Archived from the original on 16 November 2011.
  5. ^ Poslad, Stefan (2009). Ubiquitous Computing Smart Devices, Smart Environments and Smart Interaction (PDF). Wiley. ISBN 978-0-470-03560-3. Archived (PDF) from the original on 2019-05-27. Retrieved 2019-05-27.

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