Video game piracy

Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download links.[1] Right holders generally attempt to counter piracy of their products by enforcing the Digital Millennium Copyright Act, though this has never been totally successful.[1] Digital distribution of pirated games has historically occurred on bulletin board systems (BBS), and more recently via decentralized peer-to-peer torrenting.[2][3] In terms of physical distribution, Taiwan, China and Malaysia are known for major manufacturing and distribution centers for pirated game copies, while Hong Kong and Singapore are major importers.[4]

  1. ^ a b Ratliff, Jacob A. (2015). Integrating video game research and practice in library and information science. Hershey, PA: IGI Global. p. 121. ISBN 9781466681750. OCLC 900030850.
  2. ^ Wasiak, Patryk (2019-04-03). "Telephone networks, BBSes, and the emergence of the transnational 'warez scene'". History and Technology. 35 (2): 177–194. doi:10.1080/07341512.2019.1652432. ISSN 0734-1512. S2CID 203044571.
  3. ^ Moshirnia, Andrew (2018-01-01). "Typhoid Mario: Video Game Piracy as Viral Vector and National Security Threat". 93 Indiana Law Journal 975 (2018). 93 (4). ISSN 0019-6665.
  4. ^ The video game explosion : a history from PONG to Playstation and beyond. Wolf, Mark J. P. Westport, Conn.: Greenwood Press. 2008. ISBN 9780313082436. OCLC 191863509.{{cite book}}: CS1 maint: others (link)

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