Actual play

Actual play, also called live play,[1] is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience.[2][3] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics.[3] The genre emerged in the early 2000s[4] and became more popular throughout the decade,[2] particularly with the 2015 debut of Critical Role, an actual play webseries featuring professional voice actors.[5]

  1. ^ DeVille, Chris (November 16, 2017). "The rise of D&D liveplay is changing how fans approach roleplaying". The Verge. Archived from the original on August 29, 2021. Retrieved August 31, 2021.
  2. ^ a b Sowa, Alexander (June 14, 2020). "Dungeons & Dragons: How Actual-Play Shows Are Boosting LGBTQ Representation". Comic Book Resources. Archived from the original on June 29, 2021. Retrieved August 31, 2021.
  3. ^ a b Jones, Shelly, ed. (2021). Watch Us Roll: Essays on Actual Play and Performance in Tabletop Role-Playing Games. Jefferson, North Carolina: McFarland & Company. ISBN 978-1-4766-4343-4. OCLC 1263339374. Archived from the original on September 2, 2021. Retrieved September 1, 2021.
  4. ^ Maclean, Paul (December 10, 2008). Lovecraftian Tales from the Table: Horror on the Orient Express & The Masks of Nyarlathotep DVD-ROM: 1. Eric Smith, Francois Launet (DVD-Rom ed.). Yog-Sothoth.
  5. ^ Cite error: The named reference :2 was invoked but never defined (see the help page).

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