Geometry processing

Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing.[1]

Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. As the name implies, many of the concepts, data structures, and algorithms are directly analogous to signal processing and image processing. For example, where image smoothing might convolve an intensity signal with a blur kernel formed using the Laplace operator, geometric smoothing might be achieved by convolving a surface geometry with a blur kernel formed using the Laplace-Beltrami operator.

Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.[1]

Geometry processing is a common research topic at SIGGRAPH, the premier computer graphics academic conference, and the main topic of the annual Symposium on Geometry Processing.

  1. ^ a b Botsch, Mario; Kobbelt, Leif; Pauly, Mark; Alliez, Pierre (2010). Polygon Mesh Processing. CRC Press. ISBN 9781568814261.

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