Fahrenheit 451 (video game)

Fahrenheit 451
Developer(s)Byron Preiss Video Productions
Trillium
Publisher(s)Trillium
Designer(s)Lee Jacknow
Robert Strong
Programmer(s)Michael P. Meyer
Artist(s)Robert Strong
Brian Humphrey
Writer(s)Len Neufeld, Ray Bradbury
Platform(s)Apple II, Atari ST, Commodore 64, DOS, Macintosh, MSX
Release1984
Genre(s)Interactive fiction
Mode(s)Single-player

Fahrenheit 451 is an interactive fiction game released in 1984 and based on the 1953 novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company's new name Telarium.

The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement. Bradbury contributed to the game[1] by writing the prologue and responses of the game's intelligent computer "Ray".[2]

  1. ^ Ray Bradbury, from the game package blurb: "I'm thrilled to be participating in the evolution of my Fahrenheit 451 into a computer adventure. For anybody curious about what happens to Montag after the book ends, or about what science fiction software might be, here is an exciting place to start."
  2. ^ Murphy, Jamie (1985-05-13). "Stepping into the Story: Players participate in 'interactive fiction'". Time. Vol. 125, no. 19. Reported by Cristina Garcia. p. 64. Archived from the original on 2010-10-29. Retrieved October 7, 2021. For Fahrenheit 451, Bradbury supplied programmers with more than 100 possible responses to questions that players are able to pose to 'Ray,' an intelligent computer that figures heavily in the story line. (the quote is possibly on page 2)

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