Naruto: Clash of Ninja (video game)

Naruto: Clash of Ninja
North American box art
Developer(s)Eighting
Publisher(s)Tomy
Composer(s)Shinji Hosoe
SeriesNaruto: Clash of Ninja
Platform(s)GameCube
Release
  • JP: April 11, 2003
  • NA: March 7, 2006
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Naruto: Clash of Ninja (NARUTO(ナルト) 激闘忍者大戦!, Naruto: Gekitō Ninja Taisen, lit. "Naruto: Great Ninja Battle") is a 3-D cel-shaded fighting game developed by Eighting and published by D3 Publisher and Tomy.[1] It is based on the popular anime and manga series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Clash of Ninja video game series. In the game, players pit two characters from the Naruto manga and anime series against each other, using basic attacks and special techniques to defeat their opponent in one of the game's modes.[2]

Clash of Ninja was originally released in Japan on April 11, 2003, and the game was subsequently released in North America on March 7, 2006, with the only major difference being the voice-overs by the English voice actors from the Naruto anime.[3] Critical opinions of the game have been mixed, with many praising the simple and easy-to-learn fighting system,[4] with others lambasting the fighting system, and the lack of significant unlockable content.[2]

  1. ^ "Naruto: Clash of Ninja - GameCube". IGN. Archived from the original on October 17, 2017. Retrieved July 23, 2015.
  2. ^ a b Davis, Ryan (March 21, 2006). "Naruto: Clash of Ninja Review (mislabeled as "Naruto: Clash of Ninja 2 Review")". GameSpot. Archived from the original on March 24, 2020. Retrieved July 23, 2015.
  3. ^ Casamassina, Matt (February 14, 2006). "Naruto: Clash of Ninja Interview". IGN. Archived from the original on April 6, 2013. Retrieved July 23, 2015.
  4. ^ Bozon, Mark (March 8, 2006). "Naruto: Clash of Ninja". IGN. Archived from the original on June 20, 2015. Retrieved July 23, 2015.

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