Fictional language

An example of Tolkien's Quenya, one of the languages of the elves, written in Tengwar with transliteration into a Latin-based alphabet. It translates to "Ah! like gold fall the leaves in the wind, long years numberless as the wings of trees!"

Fictional languages are the subset of constructed languages (conlangs) that have been created as part of a fictional setting (e.g. for use in a book, movie, television show, or video game). Typically they are the creation of one individual, while natural languages evolve out of a particular culture or people group, and other conlangs may have group involvement. Fictional languages are also distinct from natural languages in that they have no native speakers.[1] By contrast, the constructed language of Esperanto now has native speakers.

Fictional languages are intended to be the languages of a fictional world and are often designed with the intent of giving more depth, and an appearance of plausibility, to the fictional worlds with which they are associated. The goal of the author may be to have their characters communicate in a fashion which is both alien and dislocated.[2] Within their fictional world, these languages do function as natural languages, helping to identify certain races or people groups and set them apart from others.[1]

While some less-formed fictional languages are created as distorted versions or dialects of a pre-existing natural language, many are independently designed conlangs with their own lexicon (some more robust than others) and rules of grammar.[3] Some of the latter are fully formed enough to be learned as a speakable language, and many subcultures exist of those who are 'fluent' in one or more of these fictional languages.[4] Often after the creator of a fictional language has accomplished their task, the fandom of that fictional universe will pick up where the creator left off and continue to flesh out the language, making it more like a natural language and therefore more usable.[5]

  1. ^ a b Barnes, Lawrie; van Heerden, Chantelle (2008-06-02). "Virtual Languages in Science Fiction and Fantasy Literature". Language Matters. 37: 102–117. doi:10.1080/10228190608566254. S2CID 144894796.
  2. ^ Conley & Cain 2006, pp. "Foreword", p. XIX ff.
  3. ^ "Questions Answered: Invented Languages". Schott’s Vocab Blog. 2010-03-10. Retrieved 2019-01-30.
  4. ^ "Fictional Languages You Can Actually Learn To Speak". Ranker. Retrieved 2019-01-30.
  5. ^ Peterson, David J. (2015). The Art of Language Invention : from Horse-Lords to Dark Elves, The Words Behind World-building. New York, New York. ISBN 978-0-14-312646-1. OCLC 900623553.{{cite book}}: CS1 maint: location missing publisher (link)

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