Tom Clancy's Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands
Developer(s)Ubisoft Paris
Ubisoft Milan[2][a]
Publisher(s)Ubisoft
Director(s)Eric Couzian
Producer(s)Jean-François Capizzi
Designer(s)
  • Elie Benhamou
  • Dominic Butler
Programmer(s)
  • Vincent Delassus
  • Lionel Bouchet
  • Yvan Laval
Artist(s)
  • Vincent Delassus
  • Benoit Martinez
Writer(s)
Composer(s)Alain Johannes
SeriesTom Clancy's Ghost Recon
EngineAnvilNext 2.0[3]
Platform(s)PlayStation 4
Windows
Xbox One
Stadia
ReleaseMarch 7, 2017
Stadia
November 19, 2020[1]
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Tom Clancy's Ghost Recon Wildlands is a third-person tactical shooter video game developed by Ubisoft Paris and Ubisoft Milan, and published by Ubisoft. It was released worldwide on March 7, 2017, for PlayStation 4, Windows, and Xbox One as the tenth installment in the Tom Clancy's Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.

The game moves away from the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter[b] and instead features a setting similar to the original Tom Clancy's Ghost Recon. Ubisoft described it as one of the biggest open world games that they have published, with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.

Tom Clancy's Ghost Recon Wildlands received generally mixed to positive reviews from critics. The game sold over 10 million units by March 2020. A sequel, Tom Clancy's Ghost Recon Breakpoint, was released on October 4, 2019.

  1. ^ Abent, Eric (2020-11-17). "Stadia's Newest Game Gives Pac-Man A Battle Royale Twist". SlashGear. Retrieved 2023-12-24.
  2. ^ "Milan - Ubisoft". Ubisoft.com.
  3. ^ Polygon (2016-12-09), GHOST RECON: WILDLANDS Goes to Bolivia — Interview with Ubisoft's Benoit Martinez, retrieved 2017-01-21


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