Cave automatic virtual environment

The CAVE

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion.

The CAVE was invented by Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti at the University of Illinois, Chicago Electronic Visualization Laboratory in 1992.[1] The images on the walls were in stereo to give a depth cue.[2]

  1. ^ Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (1 June 1992). "The CAVE: Audio Visual Experience Automatic Virtual Environment". Commun. ACM. 35 (6): 64–72. doi:10.1145/129888.129892. ISSN 0001-0782. S2CID 19283900.
  2. ^ Carlson, Wayne E. (2017-06-20). "17.5 Virtual Spaces". The Ohio State University. Retrieved 2024-04-12.

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