Shin Megami Tensei If...

Shin Megami Tensei if...
Super Famicom box art
Developer(s)Atlus
Publisher(s)Atlus
Director(s)Kouji Okada
Designer(s)Katsura Hashino
Artist(s)Kazuma Kaneko
Writer(s)Ryutaro Ito
Shogo Isogai[1]
Composer(s)Tsukasa Masuko
SeriesMegami Tensei
Platform(s)Super Famicom, PlayStation, i-Revo, iOS
Release
October 28, 1994
  • Super Famicom
    • JP: October 28, 1994
    PlayStation
    • JP: December 26, 2002
    i-Revo
    • JP: March 14, 2006
    iOS
    • JP: March 22, 2013
Genre(s)Role-playing
Mode(s)Single-player

Shin Megami Tensei If...,[a] stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.

Shin Megami Tensei If... was developed as a change from previous Shin Megami Tensei titles, focusing on a small-scale environment and threat rather than a large-scale environment as in previous titles. Upon release, If... received a positive reception from critics and fans, and inspired multiple tie-in print adaptations and a mobile prequel. Positive response to its setting and spin-off status was the impetus for the creation of the spin-off Persona and Devil Summoner series.

  1. ^ Riley, Adam (March 8, 2009). "5th Shin Megami Tensei RPG for Nintendo DS". Cubed3. Archived from the original on May 5, 2015. Retrieved May 5, 2015.


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