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Rimrunner | |
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Developer(s) | Palace Software |
Publisher(s) | Palace Software |
Designer(s) | Steve Brown |
Programmer(s) | Binary Vision |
Artist(s) | Gary Carr |
Composer(s) | Richard Joseph |
Platform(s) | Commodore 64 |
Release | 1988 |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Rimrunner is a horizontally scrolling shooter designed by Steve Brown for the Commodore 64 and published by Palace Software in 1988. Versions for the Atari ST, Amstrad CPC, Amiga, and ZX Spectrum, were cancelled.[1][2]
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