Activision

Activision Publishing, Inc.
Formerly
  • Computer Arts, Inc.
  • (1979)
  • Activision, Inc.
  • (1979–1988; 1992–2000)
  • Mediagenic
  • (1988–1992)
Company typeSubsidiary
IndustryVideo games
FoundedOctober 1, 1979 (1979-10-01)
Founders
Headquarters2701 Olympic Blvd, ,
US
Area served
Worldwide
Key people
ProductsList of Activision video games
Revenue8,803,000,000 United States dollar (2021) Edit this on Wikidata
Number of employees
9,800 (2021) Edit this on Wikidata
Parent
SubsidiariesSee § Studios
Websitewww.activision.com Edit this at Wikidata
Footnotes / references
[3][4]

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.[5]

The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. After a management shift, with CEO Jim Levy replaced by Bruce Davis, the company renamed itself to Mediagenic and branched out into business software applications. Mediagenic quickly fell into debt, and the company was bought for around US$500,000 by Bobby Kotick and a small group of investors around 1991.

Kotick drastically revamped and restructured the company to get it out of debt: dismissing most of its staff, moving the company to Los Angeles, and reverting to the Activision name. Building on existing assets, the Kotick-led Activision pursued more publishing opportunities and, after recovering from its former financial troubles, started acquiring numerous studios and various types of intellectual property over the 1990s and 2000s, among these being the Call of Duty and Guitar Hero series. A holding company was formed as Activision's parent company to manage both its internal and acquired studios. In 2008, this holding company merged with Vivendi Games (the parent company of Blizzard Entertainment) and formed Activision Blizzard, with Kotick as its CEO. Within this structure, Activision manages numerous third-party studios and publishes all games besides those created by Blizzard. In October 2023, Microsoft acquired parent company Activision Blizzard, maintaining that the company will continue to operate as a separate business. While part of the larger Microsoft Gaming division, Activision retains its function as the publisher of games developed by their studios.

  1. ^ Crecente, Brian (January 9, 2019). "Activision Blizzard Exec Shuffle Appoints New Heads of Activision, King, Emerging Business". variety.com. Archived from the original on January 9, 2019. Retrieved January 9, 2019.
  2. ^ "About Us". Activision. 2022. Retrieved August 4, 2022.
  3. ^ "About Activision Publishing". www.activision.com. Activision Publishing. Archived from the original on September 20, 2014. Retrieved August 17, 2014.
  4. ^ "Activision Blizzard, Inc. 2013 Annual Report Form (10-K)" (XBRL). United States Securities and Exchange Commission. March 3, 2014. Archived from the original on April 7, 2014.
  5. ^ "Top 25 Companies by Game Revenues". newzoo.com. Archived from the original on March 6, 2017. Retrieved January 12, 2017.

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