Internet of Military Things

The Internet of Military Things (IoMT) is a class of Internet of things for combat operations and warfare. It is a complex network of interconnected entities, or "things", in the military domain that continually communicate with each other to coordinate, learn, and interact with the physical environment to accomplish a broad range of activities in a more efficient and informed manner.[1][2] The concept of IoMT is largely driven by the idea that future military battles will be dominated by machine intelligence and cyber warfare and will likely take place in urban environments.[3][4] By creating a miniature ecosystem of smart technology capable of distilling sensory information and autonomously governing multiple tasks at once, the IoMT is conceptually designed to offload much of the physical and mental burden that warfighters encounter in a combat setting.[5]

Over time, several different terms have been introduced to describe the use of IoT technology for reconnaissance, environment surveillance, unmanned warfare and other combat purposes. These terms include the Military Internet of Things (MIoT),[6] the Internet of Battle Things,[7] and the Internet of Battlefield Things (IoBT).[8]

  1. ^ Rowlands, Greg (May 21, 2017). "The Internet of Military Things & Machine Intelligence: A Winning Edge or Security Nightmare?". Australian Army. Retrieved October 31, 2019.
  2. ^ Cameron, Lori (2018). "Internet of Things Meets the Military and Battlefield: Connecting Gear and Biometric Wearables for an IoMT and IoBT". IEEE Computer Society. Retrieved October 31, 2019.
  3. ^ Machi, Vivienne (January 22, 2018). "Internet of Things to Provide Intelligence for Urban Warfare". National Defense. Retrieved October 31, 2019.
  4. ^ Kott, Alexander; Alberts, David; Wang, Cliff (December 2015). "Will Cybersecurity Dictate the Outcome of Future Wars?". Computer. 48 (12): 98–101. doi:10.1109/MC.2015.359. ISSN 1558-0814. S2CID 2295481.
  5. ^ "Internet of Battlefield Things (IoBT) Collaborative Research Alliance (CRA)". GovTribe. April 5, 2017. Retrieved October 31, 2019.
  6. ^ Yushi, Lan; Fei, Jiang; Hui, Yu (May 25, 2012). "Study on application modes of military Internet of Things (MIOT)". 2012 IEEE International Conference on Computer Science and Automation Engineering (CSAE). pp. 630–634. doi:10.1109/CSAE.2012.6273031. ISBN 978-1-4673-0089-6. S2CID 16002322.
  7. ^ Kott, Alexander; Swami, Ananthram; West, Bruce (December 25, 2017). "The Internet of Battle Things". Computer. 49 (12): 70–75. arXiv:1712.08980. doi:10.1109/MC.2016.355. S2CID 5729832.
  8. ^ Castiglione, Aniello; Choo, Kim-Kwang; Nappi, Michele; Ricciardi, Stefano (November 2017). "Context Aware Ubiquitous Biometrics in Edge of Military Things". IEEE Cloud Computing. 4 (6): 16–20. doi:10.1109/MCC.2018.1081072. ISSN 2325-6095. S2CID 3406869.

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